It's dark out
01/11/09 13:16
Wow!
It's been a while since I last posted!!!
Here's something new I've been messing with for the past few months.
Right from the start I knew I wanted to create an image that is open to interpretation. To somehow capture a moment frozen in time. A big inspiration for this image has been Gregory Crewdsons' photographs. He is the king of the dark, the subtle, tapping into the viewers psyche.
For this image I used my usual workflow. Cinema 4d for the base mesh of the character and all the other models, and Zbrush for the detailing of the main character. The final render is all cinema with lots of different things going on at the same time. HDRI, Ambient occlusion, hair, a lot of shader work and the list goes on and on.... I guess that's why it took 35+ hours to render....
The big challenge though was the modelling of the train. I wanted a specific kind of train which I couldn't get any blueprints for. So I had to basically take lots of pictures for it and adjust everything by eye.
Don't forget to visit the portfolio part of the site to see the final crop and render since this is only a detail of the final image.
It's been a while since I last posted!!!
Here's something new I've been messing with for the past few months.
Right from the start I knew I wanted to create an image that is open to interpretation. To somehow capture a moment frozen in time. A big inspiration for this image has been Gregory Crewdsons' photographs. He is the king of the dark, the subtle, tapping into the viewers psyche.
For this image I used my usual workflow. Cinema 4d for the base mesh of the character and all the other models, and Zbrush for the detailing of the main character. The final render is all cinema with lots of different things going on at the same time. HDRI, Ambient occlusion, hair, a lot of shader work and the list goes on and on.... I guess that's why it took 35+ hours to render....
The big challenge though was the modelling of the train. I wanted a specific kind of train which I couldn't get any blueprints for. So I had to basically take lots of pictures for it and adjust everything by eye.
Don't forget to visit the portfolio part of the site to see the final crop and render since this is only a detail of the final image.